![]() ![]() I don't like ads or in-apps in the games I play, so I keep them out of my releases. No real desire to monetise personally, I'll charge a couple of dollars for an app if I think it's worth it (or to discourage minors accessing NSFW stuff).This is probably the reverse of how everybody would recommend, but it's how I like to work :) I have Unity templates I have made for basic functionality (such as Oculus integration), but not really game templates as such. I also create almost all of my final assets first, I don't bother with placeholders. ![]() So no prototyping, I always try and write code I intend to keep.
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